Welcome

My drug of choice is writing––writing, art, reading, inspiration, books, creativity, process, craft, blogging, grammar, linguistics, and did I mention writing?

Friday, December 7, 2018

Writing About Not Writing (And Ukuleles) by Arielle K Harris

Writing About Not Writing (And Ukuleles) 
Arielle K Harris

I am a writer who has written things. Among them, I self-published a novel retelling Beauty and the Beast, titled Bestial, in September of 2016, and then shortly after released a very silly short story called The Adventurous Time Adventures of Doctor When: A Steampunk Time Drama in Eight Acts – which has inexplicably remained in the top 100 on Amazon for its genre for the two years since its publication. I have written guest posts here before, including a series on story fundamentals in early 2017.

But then something happened around the summer of 2017: I stopped writing.

I could blame the fact that at that time I needed to get a job, and the one I was qualified for is a field which is emotionally and physically draining, requires long hours and late nights, and can be utterly heartbreaking. I could blame the fact that I now had to do a lot more juggling in order to be a single mother with these responsibilities, and that I just needed a little damned break. I could blame so many things, and at times I do exactly that in order to give myself a free pass, but ultimately it was no outer influence that stopped me writing. It was just me.

Something happens when you let hard-won habits slip – inaction becomes addictive. The longer you let it go the harder it gets to pick it back up, each day of your lapsed discipline feeling like a weight you must lift in order to start again. You want so much to do it, to make beautiful things that have extraordinary meaning, but it’s so very heavy by now and so difficult just to try. Your fear of failure becomes practically insurmountable.

For almost a year I let this feeling overwhelm me. I would try half-heartedly to write something short-form like a poem or song lyrics from time to time, but never attempted another novel. This summer, however, I realized that it was coming up on two years since I published Bestial, and that at the time of its release I had told myself I would try to write a new novel every year. So I did something drastic.

I bought a ukulele.

“What the hell does a ukulele have to do with novel-writing?” I hear you cry out in bewilderment and perhaps a little bit of concern for my mental well-being. “Are you becoming some kind of rabid hipster?”

No, my dear readers, I was not succumbing to a lifestyle of mason jars and flannel and beard-appreciation. I was merely looking for inspiration.

My creativity has often been tied to music, I have sung in bands at university and I have written songs since I was an angst-ridden teenager. I needed a kick in my creative ass, and a shiny beautiful instrument with which I could be challenged was the perfect kick.

So I started writing songs, spending my evenings attempting new and unusual finger contortions when I used to sit in a stupor watching bad television. I wrote lyrics that spoke to me. I made beauty again.

And then, because it still wasn’t enough, I joined a MeetUp group for writers. It was a special kind of writers’ group because there was no emphasis on sharing your work or having workshops of any sort. I sought it out for this very reason as I’m the kind of writer who needs to write in solitude and I can’t think of a worse kind of hell than doing writing workshops. Sorry, fellow writers who enjoy those, it’s just not my jam.

On a random Thursday night, we met at a downtown Boston steakhouse, drank cocktails, and talked shop. I found myself feeling oddly like I belonged in ways I hardly ever do in a social setting. And when we talked about our respective works of writing I shared mine and felt validated. I was a writer; I had written, and even published. I then found myself later explaining my methods, and told them about the discipline I used to have and the schedule I used to keep. How rigorous I was about remaining focused for an entire “work day” of writing. I heard myself speak and I respected my past self while simultaneously feeling disappointment in my present self. Not writing was not just a failure of my discipline, it was also a failure to be who I am as a creative individual. I was not trying hard enough.

So when Chris sent out his call to ask his former guest bloggers if any of us were able to offer a new post, I knew this was a challenge I had to meet. I no longer want to feel disappointed by myself.

I should be writing.


Arielle K Harris is the author of the novel Bestial as well as the ridiculous steampunk time travel drama short story The Adventurous Time Adventures of Doctor When. She is responsible for one very opinionated small human as well as a writer, poet, falconer, knitter of many half-finished scarves, drinker of tea, enthusiast for wine and sometimes has been known to have wild birds in her spare room.

She can be found online at her own website: www.ariellekharris.com as well as on Facebook:https://www.facebook.com/ariellekharris/ and her published work can be found on Amazon here: https://www.amazon.com/author/ariellekharris


If you would like to guest blog for Writing About Writing we would love to have an excuse to take a day off a wonderful diaspora of voices. Take a look at our guest post guidelines, and drop me a line at chris.brecheen@gmail.com.


Wednesday, December 5, 2018

Nano No-no

I made a mistake. I decided to use NaNoWriMo to assist in scheduling the first draft of book 6 in The Toki-Girl and the Sparrow-Boy series, Renko’s Challenge. I wanted to work around a couple of planned trips, one of which involves some friends who are visiting Japan for a Buddhist pilgrimage that I will join and the other a planned ski trip at the end of January.

My first draft will be 75,000 to 85,000  words, because 50,000 words, the NaNo goal, is at best a novella, unless you write in a couple of very specific genres.  i started early and planned to continue until my friends appear in mid-December.

But even as modified, this just isn’t working for me.

While I can see the utility in encouraging writers to write daily, I can see the utility of deadlines, and I can even see chasing word counts and participating in groups that talk about all this, it’s not being useful to me.

I normally don’t have a problem working to deadlines or being a self-starter, yet those are the things NaNo encourages best. That’s not the help I need.

I want to love what I do, but what I am feeling is anxiety. I don’t like it. I don't need a community to get my draft done. I need peace and quiet.

I’m cutting my losses and only worrying about meeting my publication deadline of June 21, 2019, or so.

Sure, my books are very well reviewed and they do sell.  Another one even attained best-seller in category status recently. That’s fantastic, but If I don’t love what I do on a daily basis, why am I doing it?

I tried to fit myself into other people’s systems. That’s a huge mistake, one I hope never to make again, and I don’t want you to make it, either. You may love NaNoWriMo and want to do it every year. You may find your check-in groups and informal competitions helpful in meeting your writing goals. Use them if and only if they are useful to you. Don’t be afraid to say no.

Writers have individual processes. It’s up to each of us to discover our processes and to honor those processes. Only then will we love what we do and produce the best books we are capable of producing.

Also check out Claire's blog and FB page and available books here (book one in the series is always free!!!):

http://claireyoumansauthor.blogspot.com

www.tokigirlandsparrowboy.com


Facebook:  The Toki-Girl and the Sparrow-Boy

Amazon:  http://www.amazon.com/The-Toki-Girl-Sparrow-Boy-Claire-Youmans/dp/0990323404/ref=cm_cr_pr_product_top?ie=UTF8


If you would like to guest blog for Writing About Writing we would love to have an excuse to take a day off a wonderful diaspora of voices. Take a look at our guest post guidelines, and drop me a line at chris.brecheen@gmail.com.

Monday, December 3, 2018

And Some Days The Bear Eats You (Personal Update)

The car I drove to Reno broke down.

At least it broke down IN Reno, and not say Donner summit or something. It's in a Trader Joe's parking lot, and we're going to try to figure out if it was just the cold or something worse tomorrow.

As a sometimes real-time exposé on the life of a writer and the things we have to take on the chin (and if we want to get paid for this fucking gig, come back swinging) sometimes we get to see cascade failures in frightful, real-time detail. When G.R.R. Martin or Stephen King have a bad couple of months no one really knows. I mean maybe a book release date gets pushed, but usually you just don't hear anything and then the book shows up on the shelves and no one but the writer and maybe their agent ever knows how badly things went for seven or eight weeks.

But here at Writing About Writing you get to see the train wreck happening. And the reason I do that is because I think a lot of young writers who think there's a secret formula sometimes need to see someone get clobbered by life and just keep coming back to the page even as their wiping the blood from their nose.  I have written through break ups, through a loved-one's cancer, through depression, through pet death, and basically through the non-hyperbolic worst shit I've ever been through in my life.

The last two months have been such a time (not terribad like 2016, more just spectacularly frustrating). I booked this little mini-getaway long before the wildfires that filled the skies with smoke and cut my productive hours down to one or two in the early morning before my eyes started hurting. Then came the holidays––a particularly busy time for both of my side gigs. Then came the vacation that I set aside plenty of time to write before in prep....but my laptop battery died. And then we got here and I had time set aside to write (yes, even on vacation)....but the car broke down.

And so I'm banging out a few words while Cap and I should be snuggled up and watching Netflix in our post spa-day glow.

I hate to feel like I'm spray painting my teeth metallic and telling you to "Witness me!" but notice that my productivity takes a hit but not a hiatus. Notice that I'm frustrated but I keep plugging away. Notice that I'm dying to get to December 8th and my new fire-free, working-laptop, non-vacation, not-fucking-stranded-in-a-Trader-Joe's-parking-lot, genuine, Grade A writing schedule, but I'm not going to sit on my thumbs until everything is perfect. And as much bullshit as keeps coming, I don't stop writing. I just do it as much as I can, before the smoke gets bad, in harried moments between 40 hours of other side gigs, when I get to a place I can plug in, or in hotels after a frustrating hour trying to get a jump (to no avail).

So that's all I've got today, I'm afraid. An extra shitty day with the impeccably bad timing of being on the end of an entire frustrating month and the folksy wisdom that OF COURSE some shit is going to affect your writing, but don't ever let it stop you.

Perhaps the next time we meet, I'll have a boring story about the car that just wouldn't start in the cold, would start when it was warmer during the day, and we'll be back on track with scheduled posts right away. Or perhaps you won't hear from me until next week, and I'll have quite the adventure to relay.

But no matter what happens, no matter how irritating and table-flippingly infuriating this all gets, and how my Official Blog Writing™ is impacted, as long as I have the capacity, I'll keep writing. From a waiting room in an overpriced car repair shop if I have to, while I pretend to ignore the receptionist supercilious glare at my commandeering of the plug, but I'll keep writing.

Friday, November 30, 2018

Poll: Best Genre Book (non SF/F/Horor) NOT Written by a Cis Het White Man

What is the best genre book (or series) [that is not SF/F or horror] written by a woman or POC or member of the LGBTQIA+ community?   

Please follow this link if you're wondering why this poll has some particular limitations.

Our latest poll is live and HOLY CRAP are there some tough choices here. From your nominations (and seconds) has come our current poll. 

Everyone gets three [3] votes, but as there is no way to "rank" votes, you should use as few votes as you can stand to use

The poll itself is in the lower left at the bottom of the side menus.

If you're on mobile you can scroll ALLLLLL the way to the bottom and click on"webpage view" to see the side menus and get to the polls.

Wednesday, November 28, 2018

Technical Difficulties

Hi everyone,

Due to a dead laptop battery and a forgotten power cable, today's post will go up tomorrow. (So you have just a few more hours to nominate or second.) Short version: I thought for sure I had enough battery power to be able to gather nominations and post a poll, but it turns out I go from 100% to dead in only about 10-15 minutes.

Everything is better now, and I even have a lead on a laptop battery, but I don't want to post after most of my audience is asleep.

Monday, November 26, 2018

Cannibalized Post

As a reminder, once a month (though in this case once for November and December combined), I will cannibalize a post and spend that day writing a newsletter to all my $2+ Patrons. Today is the day! 

This along with some early access and a more intimate personal update "Inside Scoop" letter are the closest things I have to exclusive content. Most of my writing (including fiction when it arrives) is and will always be free and available to the public. It is a tiny way of saying thanks to those who keep the lights on around here.

Though do remember to nominate or second in our upcoming poll. The entire thing will be based on your nominations (and seconds) so it's all up to you.

Tuesday, November 20, 2018

No. I'm Not Going to Beta Test Your Game

Jesus add Laura Croft or Samus or something.
What a dudefest.
I buy games.

I have seven hundred and ninety-eight games on Steam for an account that is a little over five years old, and I’m looking forward to the coming Winter Sale even though I'll need to sell a kidney to have any money for it. I have somewhere in the neighborhood of 150 Playstation 2 games, fifty or so Wii games, and about a hundred games each for N-64 and Dreamcast from my console era. I now have a Switch and a very modest eight games for that (since it is relatively new and I only play it right before bed and when I'm at home and not pet sitting). Though I vastly prefer PC and the cloud these days, I could probably dig up two or three hundred games on disk if I went spelunking through storage boxes (and the casualties of various moves were magically restored). I don't have the disposable income I did when I assembled much of this collection, but games are still a major fraction of my discretionary income. (That and books are about 90%). I know full well that if I added up the retail price I spent on all these games, I would be looking at several years’ salary.

I don’t say this to brag. I’m not trying to prove my gaming street cred. I also don’t say it to establish some “#sorrynotsorry” faux patheticness. (“Look what a loser I am, spending so much on the hobby I love! It’s so unlike those other inexpensive hobbies like cosplay, LARPing, skydiving, and ballroom dancing.”) I say it to establish one simple fact:

I buy games.

So don’t tell me I’m not your audience. I am your audience. I am a game buying machine.

I buy your DLC without so much as a gumtoothed complaint that in the old days “a game was a game was a game.” Before a certain tiny human came along, I had time to enjoy Gametap and spend money to indulge my gaming nostalgia. I keep subscriptions active for MMORPG’s I don’t get to play more than an hour or two a month. I have a Humble Bundle subscription. Hell, I’ll even spend the price of a latte every couple of days on your Freemium game if it’s currently holding my interest.

If you’re on the up and up, I’m basically one of the people putting your kids through college.

But not all of you are on the up and up.

There’s a particularly odious trend exploding in the video games industry right now, and when you’re scratching your heads wondering what went so very, very wrong when your sales tank, and no one will by games until they’re a year old and all the bugs are shaken out, I hope you look back and take into account that you basically turned conning your customers into a business model.

Quit fucking releasing games that aren’t done.

It’s bad enough that we get bullshit like the Assassin’s Creed Unity launch, which was so bad, it’s being compared to E.T. for Atari–arguably the worst video game EVER. There's enough bad will from that alone to tank your whole industry's front end.

But perhaps your worst move is to attempt to charge your customers for doing your beta testing instead of hiring a proper team or at LEAST giving your customers a free game to do your work for you. Making players fork over money so they can fill out bug reports to an increasingly irritated and overworked dev team. Forcing your players to do the grunt work of interacting with a team that’s getting more and more frustrated and demanding more and more detail in how to trigger bugs because they see each one as a personal affront.

This little shit goblin of a move goes by the charming euphemism “Early Access” but like “pre-enjoyed vehicles”and “depopulating areas,” this use of delightful euphemisms is no more than sticking a still steaming turd into a box with a bow. Frankly, you are being “economical with the truth.”

Some Early Access is great! There's a core game there. The core game is good. The price is appropriate. And the developer (usually indie) is hoping for some feedback about what to flesh out. But AAA titles slapping that label on their buggy, unfinished shit to get free beta testing (or to release by deadline even if the game isn't done) is a whole different foxhunt.

Also....and I’m going to say this last part as someone who often hits “publish” a little too soon when I’m blogging and ends up rushing back to fixing typos and grammar errors that I'm mortified about: It reflects on you what you put out in the world and you really want your work to be the best possible representation of your brand. It betrays a breathtaking lack of professionalism to expect people to pay full price to wade through glaring errors. Or that you wouldn't warn them ahead of time....or not release your incomplete game at a reduced price. Have some fucking pride in what you’re putting your name on and expecting people to fork over hard earned money for. The video game industry is outrageously competitive and most studios are one flop away from bankruptcy. A company that has no artistic integrity and no pride in its final product will get chewed up and spat out by being penny wise and pound foolish.

Patching a problem no one knew was a problem is one thing. Releasing a dumpster fire and trying to fix it head of the tsunami of complaints, is everything that's wrong with the video game industry. You're basically making people preorder, but not telling them that's what they're doing.

I'm warning you as someone who absolutely spends gobs and gobs and gobs of money on games. I will not buy your game when I hear it had glitches or you did an “early release” to get your customers to do your Q.A. work for you (and pay to do so). I'm warning you as someone who will then avoid your future releases and be dubious about your company from then on until and unless glowing reviews flow like water from a pitcher in a Middle Earth elven kingdom scene. I'm warning you as someone who has watched one studio after another go down in flames to the head-scratching of its upper management. I'm warning you as someone who got the message loud and clear that a few dollars at the front end means more to you than giving your customers their money's worth in experience. I'm warning you as someone who increasingly waits a year to buy new releases (even though $60.00+ is not too much if I love a game) because of exactly this shit. 

I'm warning you as someone who really wants your good games to succeed.

Releasing undone games won’t just lose you one gamer’s wallet love. It may not even merely trash your company. There’s a reason E.T. was cited as causing an INDUSTRY WIDE CRASH. There's a reason I don't buy games unless they get golden reviews or have been out a few months. Being shitty is like anti-branding. You’re dragging your reputation through the mud and making your customers that much more gunshy–not just about your games and your company, but all new releases in general.It’s a few dollars up front that costs you in the long run in customer loyalty for you, your brand, and even the entire industry.

I buy games.

But whether you dress it up like you're doing us a big "early access favor" or just put out a shitty product hoping to patch on the fly, if you keep releasing games that aren’t done and not so much as giving your customers a discount for essentially doing your beta testing, I won’t be buying yours.